Tuesday, 13 May 2025

Midnight Mutants (Atari 7800 review)

Developer: Radioactive Software
Publisher: Atari Corporation
Released: 1990

Midnight Mutants is an action-adventure game that's exclusive to the Atari 7800.

+ Does a respectable job of guiding you via the comprehensive manual and in-game hints you receive from Grampa.

+ Game's scope is impressive with plenty of interesting areas to explore and an array of upgradeable items to hunt down.

+ Great dichotomy of initially leaving you defenceless before allowing you to power-up to battle remarkably large bosses.

+ From the opening cinematic, the presentation is top-notch and the atmosphere brilliantly evokes a campy horror vibe.

- Has a seriously irritating habit of placing you on top of an enemy when entering a new area, resulting in unfair damage.

- Respawning bats are annoying and some foes can withstand a barrage of hits, even when you have the Mega Blaster.

- Isometric viewpoint conflicts with the standard four-way controls, leading to inaccuracy when judging spatial distance.


Monday, 12 May 2025

Ms. Pac-Man (Sega Game Gear review)

Developer: Now Production
Publisher: Namco
Released: 1995

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Has a few exclusive mazes from Level 9, and the difficulty curve is more gradual than the Atari Lynx port (1990).

+ Unlike the Atari Lynx version, this one includes a zoomed-in camera option in addition to the full maze view.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits bounce around the screen to raise suspense, and the extra tunnels give you more ways to escape enemies.

- Bare-bones port compared to the Sega Master System version (1991), as it's missing a large amount of mazes and modes.

- Gameplay speed is quite pedestrian throughout, and there's no option to skip the between-stage cut-scenes.

- While Pac-Man (1991, Sega Game Gear) offered competitive and turn-based multiplayer, this game only has the latter.


Sunday, 11 May 2025

Ms. Pac-Man (NES review)

Developer: Now Production
Publisher: Namco Hometek
Released: 1993

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

+ Extra tunnels have been introduced to the mazes, which is a brilliant idea that gives you multiple ways to escape foes.

- Curious port that only has a small selection of mazes and none of the additions seen on the Sega Master System (1991).

- Likewise, while Sega's 8-bit port offered co-op and competitive multiplayer, this one is turn-based only.

- Controls are often infuriatingly sticky on maze corners and the game doesn't always respond to your d-pad presses.

- Difficulty is more akin to the Atari 5200 version (1983) and the immediate challenge might deter some players.


Saturday, 10 May 2025

Ms. Pac-Man (Sega Master System review)

Developer: Tengen
Publisher: Tengen
Released: 1991

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Tons of extra mazes are available, including some that fiendishly reposition energy pills for a greater challenge.

+ New two-player modes open up the gameplay for real longevity, especially as you can battle competitively or in co-op.

+ Difficulty curve is much more gradual than the Atari 5200 version (1983), and the ghost A.I. is particularly impressive.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

- Sluggish controls are unreliable, as your inputs don't always register when attempting to quickly turn a corner.

- Gameplay stops after Level 32 and without an Endless mode high score chasers might feel shortchanged.

- No option to have the entire maze visible, and the Pac Booster is rather pointless as it barely increases your speed.


Ms. Pac-Man (Sega Mega Drive / Genesis review)

Developer: Innerprise Software
Publisher: Tengen
Released: 1991

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Tons of extra mazes are available, including some that fiendishly reposition energy pills for a greater challenge.

+ New two-player modes open up the gameplay for real longevity, especially as you can battle competitively or in co-op.

+ Difficulty curve is much more gradual than the Atari 5200 version (1983), and the Pac Booster helps to even the odds.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

- Gameplay stops after Level 32 and without an Endless mode high score chasers might feel shortchanged.

- Unfortunately there's no option to have the entire maze visible, so you can't always see where foes are located.


Friday, 9 May 2025

Ms. Pac-Man (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Eight difficulty settings are available to cater to your skill level and the cute cut-scenes provide an adorable back story.

+ While the original game only had one maze, this sequel has four well-designed layouts to keep you invested longer term.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

+ Extra tunnels have been introduced to the mazes, which is a brilliant idea that gives you multiple ways to escape foes.

+ While the Atari 5200 version (1983) only gave you three lives, this port affords you five to extend play sessions.

- Controls can get stuck on maze corners, and there's little reason to upgrade from the four-year-old Atari 5200 game.


Thursday, 8 May 2025

Ms. Pac-Man (Atari 5200 review)

Developer: GCC
Publisher: Atari, Inc.
Released: 1983

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Eight difficulty settings are available to cater to your skill level and the cute cut-scenes provide an adorable back story.

+ While the original game only had one maze, this sequel has four well-designed layouts to keep you invested longer term.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

+ Extra tunnels have been introduced to the mazes, which is a brilliant idea that gives you multiple ways to escape foes.

- 5200 analog stick has issues when trying to navigate more complex mazes, as it doesn't always register perfectly.

- Difficulty increases too quickly and novice players might get deflated when the speed surges after a couple of mazes.


Monday, 5 May 2025

Pac-Man (Atari 2600 review)

Developer: Atari, Inc.
Publisher: Atari, Inc.
Released: 1982

Pac-Man is a maze game that was first released in the Arcade in 1980.

+ Features eight different game variations that allow you to customise the moving speed for both the ghosts and Pac-Man.

+ As long as you expect a very rough approximation of the original, there is some fun to be had with the altered maze layout.

+ Turn-based multiplayer mode is a great inclusion that enables two friends to battle for high score bragging rights.

- Rampant sprite flicker, making the last few moments of an energy pill nervy as it's tricky to tell when foes return to normal.

- Ghosts no longer have unique behaviours, which is a blow to strategic play for those who enjoy learning enemy patterns.

- Additionally, ghosts sometimes rush towards you instead of playing defensively when you have an energy pill.

- Has many graphical deviations from the Arcade, and all the charm and personality has been lost in translation.


Pac-Man (Sega Game Gear review)

Developer: Namco
Publisher: Namco Hometek
Released: 1991

Pac-Man is a maze game that was first released in the Arcade in 1980.

+ Supports the Gear-to-Gear Cable and has the ingenious mechanic of sending chomped ghosts to your friend's screen!

+ Different coloured ghosts have unique behaviours, which is great for learning patterns and outsmarting them.

+ Tunnels are an inspired feature for a quick escape and the limited energy pills turn the tide for a riveting ghost chase.

+ Collectable fruit adds an enticing risk-reward element, as the huge point bonuses mean venturing into perilous territory.

- While the decision to crop the screen does make sense, it doesn't always scroll far enough ahead to spot incoming ghosts.

- Alternatively, you can choose to display the entire maze, but it has the downside of unresponsive d-pad movements.

- No difficulty customisation options, and despite the maze being intricately designed it's the only one available.


Pac-Man (NES review)

Developer: Namco
Publisher: Namco Hometek
Released: 1993

Pac-Man is a maze game that was first released in the Arcade in 1980.

+ Good representation of the Arcade original, and the turn-based multiplayer offers bragging rights for high scores.

+ Different coloured ghosts have unique behaviours, which is great for learning patterns and outsmarting them.

+ Tunnels are an inspired feature for a quick escape and the limited energy pills turn the tide for a riveting ghost chase.

+ Collectable fruit adds an enticing risk-reward element, as the huge point bonuses mean venturing into perilous territory.

- Despite the maze being intricately designed it's the only one available, leaving you wishing for a bit more variety.

- Difficulty curve is amiss, as the speed starts off rather pedestrian before suddenly nitro charging in the fourth maze.

- Unlike the Atari 5200 port (1983) which had eight difficulty settings, this version has no skill customisation options.


Sunday, 4 May 2025

Pac-Man (Atari 5200 review)

Developer: Atari, Inc.
Publisher: Atari, Inc.
Released: 1983

Pac-Man is a maze game that was first released in the Arcade in 1980.

+ Gigantic leap in quality from the Atari 2600 port (1982) and closely mimics the Arcade in gameplay, graphics and sound.

+ Allows you to choose your difficulty from eight different levels, and the cut-scenes convey an abundance of personality.

+ Different coloured ghosts have unique behaviours, which is great for learning patterns and outsmarting them.

+ Tunnels are an inspired feature for a quick escape and the limited energy pills turn the tide for a riveting ghost chase.

+ Collectable fruit adds an enticing risk-reward element, as the huge point bonuses mean venturing into perilous territory.

- Even the lowest difficulty is blazingly fast with aggressive enemies that will result in sudden game overs for novices.

- Despite the maze being intricately designed it's the only one available, leaving you wishing for a bit more variety.


Tomcat: The F-14 Fighter Simulator (Atari 7800 review)

Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Released: 1989

Tomcat: The F-14 Fighter Simulator is an aerial combat game that was also released on the Atari 2600 (1989).

+ Good graphics with cool flight deck details, and the secondary landing / incoming missile displays add to the immersion.

+ Take-off is uncomplicated, and the animation of the deck officer waving you along is a nice presentational touch.

- Cumbersome controls aren't suited to a home console, as the game forces you to use the hardware's buttons / switches.

- Action is mind-numbingly boring and there's plenty of time to have a snooze while waiting for a bogey to appear.

- Dogfighting is the weakest part of the game, as skittish enemies can magically warp a few pixels ahead to avoid you.

- Missile lock-on should be a fun, effective part of the action, but the tracking time is very short and often unreliable.

- Landing is painfully difficult, mainly due to the minuscule 10° altitude safety range that you need to stay within.


Saturday, 3 May 2025

Fatal Run (Atari 7800 review)

Developer: Sculptured Software
Publisher: Atari Corporation
Released: 1990

Fatal Run is a vehicular combat game that was also released on the Atari 2600 (1990).

+ Combat is reminiscent of RoadBlasters (1987, Arcade) but with added rear weapons, and the password option is terrific.

+ Shops offer a robust selection of upgrades, repairs and weapons that provide a multitude of ways to tackle each stage.

+ Between stage cut-scenes have neat parallax scrolling, and keeping civilians alive to earn currency is an addicting hook.

- Gameplay is repetitive and the driving is mundane, as there's long stretches where you're waiting for foes to appear.

- If the HUD didn't display your speed, you'd likely have no idea if you're currently running a Basic or Turbo engine.

- Slippery physics make careful manoeuvring between lanes an unnatural task, almost like you're skating on ice.

- Roadside scenery is barren and there's some weird scaling issues where cars and hazards float above the track!


Friday, 2 May 2025

Joust (NES review)

Developer: HAL Laboratory
Publisher: HAL America
Released: 1988

Joust is an action game that was first released in the Arcade in 1982.

+ Action is fast and fluid with an impressive physics engine, and the two-player mode is a fun mix of co-op and battle.

+ Having to collect eggs before they re-hatch creates tension, as does quickly eliminating buzzards to avoid Pterodactyls.

+ Shrewdly, you can override the respawn animation after a death to get back into the action at the most opportune time.

+ Improved control scheme over the Atari 7800 version (1987), as you can use both buttons to flap at normal or fast speed.

- Missing various wave types (e.g. Survival Wave), so the gameplay becomes repetitive much faster than other versions.

- Has some collision detection and clipping issues, and the hit box to defeat Pterodactyls is ludicrously small.

- Less difficulty options than the Atari 5200 (1983) and Atari 7800 ports, and the iconic Game Over text is omitted.


Joust (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Joust is an action game that was first released in the Arcade in 1982 before being ported to the Atari 5200 a year later.

+ Action is fast and fluid with an impressive physics engine, and there's various wave types to keep things interesting.

+ Having to collect eggs before they re-hatch creates tension, as does quickly eliminating buzzards to avoid Pterodactyls.

+ Shrewdly, you can override the respawn animation after a death to get back into the action at the most opportune time.

+ Improved controls vs. the 5200 thanks to digital inputs that negate drifting from the former's non self-centring analog stick.

- However, the NES game (1988) does trump it with its multiple button layout that allows you to flap at normal or fast speed.

- Animation is noticeably choppier than the Atari 5200 version and the ability to pinball off surfaces isn't as prominent.

- Aside from a minor graphical spruce-up, there's not much reason to buy this over the four-year-old Atari 5200 port.


Thursday, 1 May 2025

Joust (Atari 5200 review)

Developer: GCC
Publisher: Atari, Inc.
Released: 1983

Joust is an action game that was first released in the Arcade in 1982.

+ Action is fast and fluid with an impressive physics engine, and despite some minor sprite flicker there's no slowdown.

+ Includes various wave types to keep things interesting, and having to collect eggs before they re-hatch is devious.

+ Likewise, the need to quickly eliminate buzzards to avoid deadly Pterodactyls entering creates tension-filled gameplay.

+ Shrewdly, you can override the respawn animation after a death to get back into the action at the most opportune time.

+ There's several difficulty options to cater to your skill level, and the two-player mode is a fun mix of co-op and battle.

- 5200 controller results in some unfortunate deaths, as its lack of self-centring can see you drifting in one direction.

- Allows you to hold down the fire button to avoid continuous tapping, but your bird rises so slowly that it's pointless.


Saturday, 26 April 2025

Rampage (Atari Lynx review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1990

Rampage is an action game that was first released in the Arcade in 1986.

+ Stage structure is divided into different cities to aid progression, and the multiplayer mode supports up to four people.

+ Includes four monsters (one exclusive), and recognising what items harm or heal you requires quick thinking.

+ Graphics are gorgeous with beautiful pixel art and animation, along with huge sprites that showcase ample personality.

- Gameplay is mind-numbingly repetitive and there's barely anything new that gets introduced to keep you engrossed.

- Despite taking place in various cities, everything looks the same and the game offers little in the way of scenic variety.

- Action is incredibly zoomed-in, to the point where you can't always see lightning bolts or when a building is about to fall.

Friday, 25 April 2025

Rampage (Sega Master System review)

Developer: Sega R&D 2
Publisher: Activision
Released: 1989

Rampage is an action game that was first released in the Arcade in 1986.

+ Stage structure is divided into different cities to aid progression, and the two-player mode is a fun high score battle.

+ Includes all three monsters from the Arcade, and recognising what items harm or heal you requires quick thinking.

+ Graphics are a huge step up from the NES (1988) and Atari 7800 (1989) ports, with large sprites and great use of colour.

- Gameplay is mind-numbingly repetitive and there's barely anything new that gets introduced to keep you engrossed.

- Despite taking place in various cities, everything looks the same and the game offers little in the way of scenic variety.

- Grabbing onto buildings isn't always reliable and you need to be positioned perfectly in order to bash them.

- Only a single music track which is ill-fitting, and it's a shame more songs weren't written to compliment the locales.


Wednesday, 23 April 2025

Rampage (Atari 7800 review)

Developer: Activision
Publisher: Activision
Released: 1989

Rampage is an action game that was first released in the Arcade in 1986.

+ Has a whopping 132 stages and your constantly depleting life bar gives the game an edgy survival element.

+ Includes all three monsters from the Arcade, and recognising what items harm or heal you requires quick thinking.

+ Unlike the NES version (1988), continues are limited which is more of an incentive to try and beat your high score.

- Gameplay is mind-numbingly repetitive and there's barely anything new that gets introduced to keep you engrossed.

- Offers very little in the way of scenic variety and without different things to see you never feel like you're progressing.

- Controls can sometimes be unresponsive when bashing buildings, and the hit detection is spotty when punching choppers.

- Graphics and textures aren't as detailed as the NES version, and it's harder to distinguish items from one another.


Rampage (NES review)

Developer: Data East
Publisher: Data East
Released: 1988

Rampage is an action game that was first released in the Arcade in 1986.

+ Has a whopping 128 stages and your constantly depleting life bar gives the game an edgy survival element.

+ There's some mild strategy to staying alive and recognising what items heal or harm you is crucial in the heat of the action.

+ Map detailing which U.S. states you've destroyed is a nice touch that provides a visual reward for your hard work.

- Gameplay is mind-numbingly repetitive and there's barely anything new that gets introduced to keep you engrossed.

- Controls don't always respond as expected and many times you'll falter despite clearly pressing Up to grab onto a building. 

- Unlimited continues don't even reset your high score, so there's little point in trying to top your previous best.

- Only has two of the three playable characters from the Arcade, and the between-stage tips disappear too quickly.


Tuesday, 22 April 2025

F-18 Hornet (Atari 7800 review)

Developer: Imagineering
Publisher: Absolute Entertainment
Released: 1988

F-18 Hornet is a combat flight simulator that was also released on the Commodore 64 (1988).

+ Take-off is commendably straightforward and you can instantly select any of the four missions from the main menu.

+ Short missions have that 'just one more go' factor, and daring manoeuvres are incentivised with bonus points.

+ Polygon graphics are excellent with a consistent frame-rate, and managing to land the plane is endlessly thrilling.

- Forces you to memorise entire stage layouts from the manual, which negates spontaneity and skill-based reactions.

- Combat is wonky with an unreliable lock-on that's hit-and-miss, and the arc to your missiles never feels natural.

- Limited draw distance makes it tough to spot the exact placement of upcoming enemies and landing strips.

- Convoluted controls, as you need to use the console's Difficulty Switch and Select button alongside the joystick.


Monday, 21 April 2025

Ninja Golf (Atari 7800 review)

Developer: BlueSky Software
Publisher: Atari Corporation
Released: 1990

Ninja Golf is a beat-em-up / sports title that's exclusive to the Atari 7800 console.

+ Course design is brilliant and tasks you with deciphering whether the shortest route will ultimately lead to more peril.

+ On-screen map is super handy for planning your route, as well as showing your proximity in relation to the ball.

+ Beat-em-up sections are very reminiscent of Kung-Fu Master (1989, Atari 7800), with combat having a rhythmic flow.

+ Good range of enemies (some unique to each playing surface) and the neat parallax scrolling doesn't affect performance.

+ Plenty of items available to give you a fighting chance, and the limited shurikens are helpful for long-range attacks.

- Golfing aspect is rather basic and it's a shame that putting wasn't included to increase the drama at the end of each hole.

- Bosses are repetitive with easily exploitable attack patterns, and the lack of in-game music lessens the atmosphere.


Sunday, 20 April 2025

Touchdown Football (Atari 7800 review)

Developer: Imagineering
Publisher: Atari Corporation
Released: 1988

Touchdown Football is a sports game that was released on numerous platforms including Atari 8-bit computers (1986).

+ Includes a two-player mode with a great feature of being able to hide your play call by holding down the fire button.

+ Impressive amount of plays on both sides of the ball, including line shifts and audibles at the line of scrimmage.

- However, in actuality the passing game is weak as it's difficult to judge the intended location of your throws.

- Running game only involves the Quarterback and it's almost impossible to gain any noteworthy yardage.

- On Defense, the CPU gives you a nanosecond to choose a formation, which negates much of the strategic gameplay.

- Useless teammates rarely do their blocking job, while letting Wide Receivers speed by them with little resistance.

- Lack of difficulty options hurts the solo experience, and there's no time-outs to stop the clock for a final play.


Saturday, 19 April 2025

Summer Games (Atari 7800 review)

Developer: Epyx
Publisher: Atari Corporation
Released: 1987

Summer Games is a sports title that was released on numerous platforms including the Sega Master System (1991).

+ Supports up to eight contestants in multiplayer, and allows you to tailor the specific event(s) you want to compete in.

+ Controls for each event are a nice mix of joystick waggling, timing-based reactions and restrained inputs for variety's sake.

+ 4x400m Relay is a superb game of strategy as you try to monitor energy levels while sprinting against a CPU pacer.

+ Gymnastics is similar to Ski Jump in Winter Games (1987, Atari 7800) and the complex mid-air jostling is rewarding.

+ Platform Diving has a neat risk-reward element, as you can perform an easy dive or gamble using complex rotations.

- Both swimming events lack a CPU pacer and the intensity is lessened without a fellow competitor to race against.

- As with Winter Games, CPU contestants aren't displayed on the leaderboard so winning doesn't feel as impactful.


Friday, 18 April 2025

RealSports Baseball (Atari 7800 review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1988

RealSports Baseball is a sports game that was also released on the Atari 2600 (1982) and Atari 5200 (1983).

+ Good pitch selection available, and easier double plays than the 5200 version as fielders all have cannons for arms.

+ Pace of play has been massively sped up, which allows you to complete a full nine inning game much quicker.

- Batting is awful due to your lethargic swing speed, and when fielding it's difficult to accurately judge the location of fly balls.

- No skill level customisation options, and the brutal CPU often throws you out at first after a hit near the warning track.

- No longer an option to change innings length, no quick pitches and the endearing voice clips have been omitted.

- Having to activate teammates after a play and manually throw the ball back to the pitcher is slow and cumbersome.

- Graphics show no substantial improvements from the Atari 5200 version, which is odd considering the five-year gap.


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