Saturday, 19 September 2026

Fantasy Zone: The Maze (Sega Master System review)

Developer: Sega Enterprises, Ltd., Whiteboard
Publisher: Sega Enterprises, Ltd.
Released: 1988

Fantasy Zone: The Maze is an action game that was first released in the Arcade in 1987.

+ Differentiates itself from Pac-Man (1980, Arcade) via cool power-ups and an abundance of well-designed mazes.

+ Deciding whether to buy an item or conserve money is a nuanced mechanic that gives the gameplay its strategic hook.

+ Multitasking element is immersive, and tension is created by having to touch enemy bases in order to reset their energy.

+ Includes many ways for skilled gamers to increase their point totals, and the darkened bonus rounds are a fun diversion.

+ Good difficulty curve that eases players in, and the game allows you to choose any of its seven planets from the outset.

- Sprite flicker is majorly distracting when too many enemies are in close proximity and it's easy to lose your bearings.

- Later stages are heavily reliant on the Big Wings item to dash away from foes and if it's unavailable you're screwed.


Sunday, 30 August 2026

Golfamania (Sega Master System review)

Developer: Sanritsu
Publisher: Sega
Released: 1990

Golfamania is a sports game that's exclusive to the Sega Master System.

+ Substantial range of modes for 1-4 players, and the Pro Tournament includes helpful advice for attacking all 18 holes.

+ Intricate hole arrangements offer a real challenge, and the variable sweet spot range for each club adds suspense.

+ Gaining experience points for solid play is rewarding, and the game even throws in fun side-quests like longest drive prizes.

+ CPU is quick to make decisions to keep the action flowing and it's interesting to see how they approach difficult shots.

+ Graphics are beautifully detailed, and the secondary camera angle behind your golfer gives a great scenic view.

- Putting is tricky, as the camera is too zoomed out and the array of arrows / blocks to signify slopes is unintuitive.

- Difficulty can be rather harsh until you've upgraded your golfer's stats, and there's no option to turn the music off.


Saturday, 8 August 2026

Dragon Hopper (Virtual Boy review)

Developer: Intelligent Systems
Publisher: Nintendo
Released: 2026

Dragon Hopper is an action game that was cancelled in 1996, and finally released on the Nintendo Classics service in 2026.

+ Each stage is sizeable with high replayability due to the amount of collectables hidden off the beaten track.

+ Unlockable characters / abilities offer many ways to tackle stages, and magic points give the action an RPG-like element.

+ Landing consecutive bounces on enemy's heads is entertaining in a similar way to Bound High! (1996, Virtual Boy).

+ 3D effect shines and it's a joy to ascend complex environments, especially during Stage 4's cloud-based platforming.

+ Epic final level does a great job of testing your skills and endurance, and there's four slots to save your progress.

- Stage 2's vast, barren landscapes are uninspiring, and the lack of diagonal attacks makes for some awkward combat.

Friday, 7 August 2026

Virtual League Baseball 2 (Virtual Boy review)

Developer: Kemco
Publisher: Kemco
Released: N/A

Virtual League Baseball 2 is a sports game that was cancelled prior to its planned release in 1996.

+ Has a comprehensive Team Edit mode, and there's now three stadiums with contrasting dimensions that affect strategy.

+ Semi-automatic fielding option gives you a head-start on tracking down hits, and infield shifts deepen the gameplay.

+ Presentation has been greatly improved, with plenty of celebration animations and voice clips that create excitement.

- Swing timing is very difficult to master, and CPU batters are susceptible to extreme in or away pitches for easy outs.

- Fielders make an inordinate amount of errors on routine plays, and it's tough to differentiate teams when base running.

- There's only two pitch types to try and keep hitters off balance, and the 3D effect is still rather unimpressive.

Sunday, 2 August 2026

Reggie Jackson Baseball (Sega Master System review)

Developer: Whiteboard
Publisher: Sega of America
Released: 1989

Reggie Jackson Baseball is a sports game that was released as American Baseball outside of the United States.

+ Plays a fun and intuitive game of baseball, and the Home Run derby is useful for working on your swing timing.

+ Pitchers have unique throwing styles and having to adjust to a sidearm reliever is mind-blowing for an 8-bit game.

+ Great graphics, cute animations (e.g. team brawls!), speech clips are clear, and there's even multiple camera angles.

+ Beaming with presentational flair, with on-screen cheerleaders, umpires and bullpen squads bringing the game to life.

+ Watch mode allows you to sit back and enjoy the action, while having the option to take control at any time.

- Manually guiding outfielders suffers from a narrow camera view, and you can't control pitchers on infield plays.

- Computer A.I. makes very strange fielding decisions, and the umpire base calls are sometimes highly questionable.


Saturday, 25 July 2026

Crash Nitro Kart (Nokia N-Gage review)

Developer: Vicarious Visions
Publisher: Vivendi Universal Games
Released: 2004

Crash Nitro Kart is a racing game that was also released on the Game Boy Advance in 2003.

+ Similar to Diddy Kong Racing (1997, N64), there's an immersive Adventure mode, along with side challenges and multiplayer.

+ Decent course design, timing-based powerslide mechanic is rewarding, and some of the non-racing collecting tasks are fun.

- Camera is excessively zoomed in, which doesn't allow you to see fellow opponents and item boxes with any degree of certainty.

- Likewise, the portrait screen limits visibility, making it alarmingly difficult to see upcoming turns and actually stay on the track.

- Has an enormous amount of over-steer when trying to turn corners, which leaves you disorientated and scrambling to correct.

- Drifting doesn't feel as natural as on the GBA due to the lack of shoulder buttons, and using multiple face buttons is convoluted.

- There's nothing here that advances the kart racing genre, and the Arcade cup mode only allows for singular laps.


Monday, 20 July 2026

Ghouls'n Ghosts (Sega Master System review)

Developer: Sega Enterprises Ltd, Arc System Works
Publisher: Sega of America
Released: 1991

Ghouls'n Ghosts is an action title that was released in the Arcade in 1988, and ported to the Sega Mega Drive / Genesis a year later.

+ Packs in a substantial amount from the 16-bit version, and there's a compelling breadth of ideas in its level design.

+ Has many standout moments (e.g. the iconic opening graveyard scene) and the exclusive magical doors offer free upgrades.

+ Reaching a checkpoint feels like an achievement and the unlimited continues reset your points to aid high score attempts.

- Gameplay feels like it's in perpetual slowdown and there's a severe delay when firing projectiles around groups of foes.

- Sir Arthur's sluggish movement makes dodging impossible, and platforming requires more precision than the 16-bit game.

- Some weapons are useless in the heat of combat, with the Axe being the worst offender due to its high arch once thrown.

- Has an enormous amount of trial-and-error and needing to beat the game twice to see the ending is rather lame.


Sunday, 19 July 2026

Ghouls'n Ghosts (Sega Mega Drive / Genesis review)

Developer: Sega R&D 2
Publisher: Sega of America
Released: 1989

Ghouls'n Ghosts is an action title that was originally released in the Arcade in 1988.

+ Includes a compelling amount of ideas in its level design and reaching a checkpoint feels like a huge achievement.

+ Has a plethora of memorable moments, including the iconic opening graveyard and Level 3's vertically scrolling tower.

+ Between-stage map gives scope to the adventure, and the unlimited continues reset your points to aid high score attempts.

+ Menacing bosses are fun, especially Stage 4's giant worm hearts that resemble the alien pods in Contra (1988, NES).

- Some weapons are wholly useless in problematic areas and it's easy to accidentally collect a downgrade in the heat of battle.

- Enemies often spawn directly on top of your sprite, and your inability to steer in mid-air causes no end of frustration.

- Has an enormous amount of trial-and-error and needing to beat the game twice to see the ending is rather lame.


Friday, 17 July 2026

Glimmerati (Nokia N-Gage review)

Developer: Bugbear Entertainment
Publisher: Nokia
Released: 2005

Glimmerati is a racing game that's exclusive to the Nokia N-Gage.

+ Solid racing, good frame-rate, and the amazing track design tests your skills in nighttime Paris streets and narrow lanes in The Alps.

+ Usually has multiple missions open at once, and the branching paths provide impetus to replay the Story mode to see everything.

+ Challenges are a neat incentive to take on bite-sized races, as you can unlock faster cars that will benefit you in the championship.

+ Has a few non-racing objectives, such as timed quests and a fun mission involving launching over a draw bridge to start a TV show!

+ Includes an enormous amount of voice clips, and the gorgeous graphics have impressive lighting effects and detailed scenery.

- Doesn't always give enough notice of upcoming turns, the voice acting is atrocious, and the in-game characters lack personality.

- Brutally hard finale strips away your unlockable cars in favour of a rickety speedboat that's infuriatingly tough to control.


Monday, 13 July 2026

Cloud Master (Sega Master System review)

Developer: HOT-B, Opera House
Publisher: Sega of America
Released: 1989

Cloud Master is a horizontally scrolling shooter that was first released in the Arcade in 1988.

+ Despite its cutesy exterior, the gameplay offers a good level of challenge and some atypical enemies.

+ Has a nice range of secondary weapons to choose from, which are unlimited and carry forward to the next stage.

+ Bosses have impressively large sprites and the between round cut-scenes have great artwork.

- Protracted stages wear out their welcome and there's no set pieces or level design shifts to keep you engaged.

- Checkpoints are too spaced out, and it can take several rounds before you have the ability to fully power up.

- Bullets tend to blur into the background for cheap deaths, and sprite flicker and slowdown also work against you.

- Pre-checkpoint guardians bore with their repeated attack patterns, and the game's main bosses are very alike.


Saturday, 11 July 2026

NCAA Football 2004 (Nokia N-Gage review)

Developer: Exient Entertainment
Publisher: Jack Of All Games, Electronic Arts
Released: 2003

NCAA Football 2004 is a sports game that was also released on the Nintendo GameCube, PlayStation 2 and Xbox in 2003.

+ Boasts a deep playbook, along with over 100 Division 1 schools, head-to-head multiplayer, and adjustable depth charts.

+ Running game is excellent with competent blocking from teammates, and the intuitive kicking game resembles early Madden titles.

- Passing game is an abomination, as it's tough to see players when the screen zooms out and receivers don't always try to catch.

- Portrait screen means those who enjoy controlling wide receivers or defensive backs are out of luck due to the limited field view.

- CPU takes control of your player if the d-pad is left untouched, and the game doesn't remember your preferred defender after each snap.

- Graphics are super ugly with pixelated sprites and broken player animations that are clearly missing multiple frames.

- Info regarding injuries only appears for a split-second, teammates take forever to get to the line, and there's no post-game stats.


Sunday, 5 July 2026

FIFA Football 2005 (Nokia N-Gage review)

Developer: Electronic Arts Canada, Exient Entertainment
Publisher: Electronic Arts
Released: 2004

FIFA Football 2005 is a sports game and the follow-up to FIFA Football 2004 (2003, Nokia N-Gage).

+ Has an impressive wealth of content (including a fun Challenge mode) and there's 5,000 more player licenses than the previous game.

+ Prestige Points are an inspired and addictive idea to encourage better play and team management in order to advance your career.

+ Addition of a through ball and 1-2 passes are meaningful improvements that open up the attack game and keep opponents guessing.

+ While still not perfect, teammate A.I. is more refined and they actually make a competent effort to mark rival players on and off the ball.

+ Slicker presentation all around, as you can choose camera angles, save replays, and there's more licensed music tracks in menus.

- Action is noticeably choppier than the 2004 edition, and teammates occasionally stand motionless next to a free ball.

- Radar is still too small for locating teammates, and simulating games is more cumbersome due to extra menu clicks.


Saturday, 4 July 2026

Ridge Racer Revolution (Sony PlayStation review)

Developer: Namco
Publisher: Namco
Released: 1995

Ridge Racer Revolution is a racing game and the console follow-up to Ridge Racer (1994, Sony PlayStation).

+ Sliding around a sharp bend is as exhilarating as ever, and the awesome techno music gets you amped for each race.

+ Cars have significant differences, giving you freedom to either brute force your way around most turns or rely on drifting.

+ New rear view mirror gives a clearer view of the action around your car, and mastering manual gears provides extra mph.

+ Day / night cycle is a great addition to keep you engaged, and there's lots of unlockables and secrets to discover.

- Racing speed is noticeably slower than the first game, leading to less excitement until you take on Expert mode.

- Still only one course available (split into three tracks), and overall there's nothing that truly evolves the franchise.

- Distracting ground texture issue from the original game isn't fixed, and the random announcer insults are annoying!


Wolfenstein 3D (Atari Jaguar review)

Developer: id Software
Publisher: Atari Corporation
Released: 1994

Wolfenstein 3D is a first-person shooter that was originally released on MS-DOS in 1992.

+ Level design has intricate layouts (with plenty of opportunities for flanking), and there's four save slots available.

+ Replayability is sky high due to the amount of hidden treasure and secrets that the game scores you on after each level.

+ Good range of weaponry (with the Rocket Launcher able to pierce several foes at once) and there's generous auto-aim.

+ Music intensifies the atmosphere in a similar way to Castlevania (1986, NES) and the huge bosses are terrifying to battle.

- Gameplay can become quite repetitive, especially as the stealth elements from the MS-DOS version are absent.

- Missing lots of stages compared to the MS-DOS original, and some enemies have jittery diagonal animations.

- Controls have too much travel on the h-axis, and the game gets confused between actions and strafing when near doors.


Saturday, 27 June 2026

FIFA Football 2004 (Nokia N-Gage review)

Developer: Electronic Arts Canada, Exient Entertainment
Publisher: Electronic Arts
Released: 2003

FIFA Football 2004 is a sports game that was also released on the Game Boy Advance (2003).

+ Includes an enormous amount of competitions, teams and player licenses, and there's even a Bluetooth multiplayer mode.

+ Gameplay is much faster and more fluid than Marcel Desailly Pro Soccer (2004, Nokia N-Gage), with no player animation lag.

+ Action is easy to pick-up-and-play, button placement is well implemented, and the game engine is terrifically optimised.

+ Plenty of customisation options for managing your team, such as in-game statistics, performance charts and key players.

+ Has better presentation than Marcel Desailly Pro Soccer, including replays after goals and highlights at the end of each match.

- Teammates prefer to stand around, so you'll constantly have to switch over to control them when the ball approaches.

- No commentary during matches, and the tiny on-screen radar makes finding neighbouring teammates a guessing game.


Wednesday, 17 June 2026

Battlecorps (Mega CD / Sega CD review)

Developer: Core Design
Publisher: Core Design
Released: 1994

Battlecorps is a first-person shooter that's exclusive to Sega's CD add-on.

+ Arms you with a good range of weapons, with each one having unique advantages depending on the situation.

+ Controls work well for controlling your mech's speed, and the anxiety of overheating your gun forces deliberate play.

- Combat is a pixelated mess (it's often tough to determine what's shooting you) and taking damage seems mandatory.

- Even with the mini-map on, navigating each stage is disorientating as the environments have little scenic variety.

- Stages are too long (with no save feature) and the draw distance is limited with foes popping in in singular frames.

- Enemies can't always be shot from distance despite being visible, forcing you to creep closer into harm's way.

- Mission 6's conveyor belt is infuriatingly clunky, and the middle part of the game rushes along with short, boring stages.


Thursday, 4 June 2026

Snatcher (Mega CD / Sega CD review)

Developer: Konami
Publisher: Konami
Released: 1994

Snatcher is a graphic adventure game that was originally released on the PC-8801 and MSX2 in 1988.

+ Does an excellent job of narrative pacing and guiding you along, and there's nothing too cryptic that will impede progress.

+ Has some funny moments that totally break the fourth wall, including some laugh-out-loud nods to other Konami games.

+ Presentation is astounding and the atmosphere is always tense thanks to the gripping story and evocative music.

+ Sprite work is spectacular and brings the locales to life whether it's neon-filled cityscapes or gritty urban neighbourhoods.

+ Shooting gallery scenes add pulse-raising variety and play great with either the controller or the Justifier light-gun.

- Requires you to continually select the same menu item to trigger the next plot point, which can be tedious.

- Finale builds to an anticipated showdown with the main antagonist, but it resolves via a long cut-scene without player input.


Thursday, 21 May 2026

N-Gage Freestyle (Nokia N-Gage review)

Developer: StormBASIC Games
Publisher: Nokia, Technobubble Entertainment
Released: 2005

N-Gage Freestyle is an extreme sports game that's exclusive to the handheld.

+ Method of unlocking jumps is clever, as some require you to reach certain criteria (e.g. beat three stages in order without failing).

+ Tricks are well animated, load times are fast, and there is mild enjoyment from finally nailing a problematic jump.

- Your sole interactivity takes place on static ground (prior to moving), yet mid-air adjustments would have been more engaging.

- Game engine isn't up to the task, as it often skips frames or stutters while you're trying to input precise button commands.

- Diagonals don't always register correctly and it's the main reason you'll fail stages despite seemingly inputting the right prompt.

- Shockingly low on content, as there's only 15 jumps available in the entire game, with each lasting mere seconds.

- Despite being a score-based title, there's no option to play against a friend or versus the CPU in competitions.


Sunday, 17 May 2026

The Jungle Book (NES review)

Developer: Eurocom
Publisher: Virgin Interactive Entertainment
Released: 1994

The Jungle Book is an action-platformer that differs from the version released on the Sega Master System (1993).

+ Sprawling level design, nice animation, and the music has awesome bass tones that are reminiscent of Sunsoft's NES titles.

- Despite having ten stages, there's barely any gameplay variety and continually hunting for gems gets old rather fast.

- Timer is far too strict (resulting in memorisation to succeed), and unlike the SMS game enemies respawn when you die.

- Imprecise controls cause non-stop issues, and there's an annoying delay when crouching and then trying to fire.

- Has an unrelenting amount of instant death pits, and you'll frequently find yourself falling straight through platforms.

- Camera takes forever to pan up and down, which isn't great when you're being sniped by an enemy just out of view.

- Compared to Sega's lush 8-bit graphics, this version looks like a low-quality bootleg with muted colours and ugly sprites.


Saturday, 16 May 2026

Hook (Sega Game Gear review)

Developer: Spidersoft
Publisher: Sony Imagesoft
Released: 1993

Hook is an action game that was released on numerous systems including the Sega CD and Sega Genesis in 1993.

+ Impressive port that retains much of the 16-bit's levels / gameplay feel, and the music conversion sounds excellent.

+ Weapons-based combat is satisfying, and your limited ability to fly adds depth and tension to the gameplay.

+ Responsive controls are a vast improvement over the Genesis version, and Peter no longer moves at a snail's pace.

+ Overworld map gives your quest a sense of scale, and the boss battles feature some well-designed attack patterns.

- Hit detection isn't quite dialled-in and it can sometimes feel like pot-luck as to whether you slash foes or take damage.

- Camera can't be shifted up or down, resulting in lots of blind leaps of faith that typically end in lost lives.

- Final stretch of this handheld port feels very rushed due to a number of cut stages and absent boss battles.


Friday, 15 May 2026

Hook (Mega CD / Sega CD review)

Developer: Core Design
Publisher: Sony Imagesoft
Released: 1993

Hook is an action game that was released on numerous systems including the Sega Game Gear and Sega Genesis in 1993.

+ Good level design with a nice mixture of scrolling types / locales, and the narrated cut-scenes push the narrative forward.

+ Weapons-based combat has a satisfying thud, and your limited ability to fly adds depth and tension to the gameplay.

+ Overworld map gives your quest a sense of scale, and the boss battles feature some well-designed attack patterns.

- Controls are unrefined and despite the need for precise movements your directional inputs are sometimes ignored.

- Suffers from an infuriating amount of cheap hits from enemies / objects that are just out of your field of view.

- Peter Pan walks incredibly slowly and the lack of checkpoints in some areas can set you back a considerable way.

- Has long load times and the CD 'enhancements' (such as 1-2 second FMV clips) add little to the overall experience.


Hook (Sega Mega Drive / Genesis review)

Developer: Core Design
Publisher: Sony Imagesoft
Released: 1993

Hook is an action game that was released on numerous systems including the Sega CD and Sega Game Gear in 1993.

+ Level design is good with a nice mixture of scrolling types / locales, and the film's music is faithfully recreated.

+ Weapons-based combat has a satisfying thud, and your limited ability to fly adds depth and tension to the gameplay.

+ Overworld map gives your quest a sense of scale, and the boss battles feature some well-designed attack patterns.

- Stage layouts can occasionally give you the illusion of choice, while expecting you to follow a very set path.

- Controls are unrefined and despite the need for precise movements your directional inputs are sometimes ignored.

- Suffers from an infuriating amount of cheap hits from enemies / objects that are just out of your field of view.

- Peter Pan walks incredibly slowly and the lack of checkpoints in some areas can set you back a considerable way.


Thursday, 14 May 2026

Comical Machine Gun Joe (Sega Master System review)

Developer: Sega R&D 2
Publisher: Sega Enterprises, Ltd.
Released: 1986

Comical Machine Gun Joe is an action game that was only released in standalone format in Japan.

+ Interesting risk-reward for catching downed foes, as they provide an additional hit at the expense of slowing you down.

+ Has some very cool hidden secrets, including ones that can net you huge bonus points, or change outfits worn by bosses.

- Game only has six stages that loop, with the trade-off being sky-high difficulty that limits your ability to progress.

- One level is simply a nighttime re-skin of the Down Town stage, which reinforces the lack of content on offer.

- Nothing to keep you around once the second loop starts, as the only change is a permanent spider enemy that blocks shots.

- Bullets tend to merge into the background in the Graveyard level, causing unforeseeable deaths from enemy fire.

- Music is annoyingly repetitive and you'll hear the same brief tune incessantly throughout your play-through.


Friday, 8 May 2026

Casino Games (Sega Master System review)

Developer: Compile
Publisher: Sega
Released: 1989

Casino Games is a collection of card and arcade games that's exclusive to the Sega Master System.

+ Mix of game types caters to a wider audience, and a password option becomes available after obtaining $1000.

+ Blackjack and Poker are great for quick play sessions, and CPU opponents in the latter have 'tells' if you look closely!

+ Excellent animations / title screen artwork, as well as humorous cut-scenes once you run out of money.

- Baccarat fails to provide much entertainment, as the action unfolds automatically with no real player input.

- Pinball only has one basic table, and the floaty physics make it tough to catch the ball on a flipper or generate power shots.

- Fruit Machine is very simplistic and the inability to hold certain reels makes for unengaging gameplay in the long run.

- There's no option to turn off the short, looping music, and the game's advice after going bankrupt is questionable!


Wednesday, 15 April 2026

The Jungle Book (Sega Mega Drive / Genesis review)

Developer: Eurocom Entertainment Software, Virgin Interactive Entertainment, Disney Software
Publisher: Virgin Interactive Entertainment
Released: 1994

The Jungle Book is an action-platformer that was also released on the Sega Master System (1993) and Sega Game Gear (1994).

+ Lots of variety in the stage design with amazing verticality, and the Ruins levels are intense due to crumbling scenery.

+ Unlike the 8-bit versions, you don't need to collect all the gems in each scene, although doing so unlocks Bonus Levels.

+ Bosses offer a better challenge with their more comprehensive attack patterns, and the animation is top notch.

+ Addition of a jump attack opens up the combat, and the ability to switch between different weapons enhances strategy.

- Tons of instant death pits, and despite being able to move the camera up / down it doesn't always give you an ideal view.

- Some animal SFX grate, and Mowgli can no longer eliminate foes on upper or lower platforms with his weapons.

- Button presses are occasionally ignored, and the sketchy collision detection can lead to unavoidable damage.


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