Thursday, 13 February 2025

James Pond 3: Operation Starfish (Sega Mega Drive / Genesis review)

Developer: Millennium Interactive, Vectordean
Publisher: Electronic Arts
Released: 1993

James Pond 3: Operation Starfish is a platformer that was later ported to the Sega Game Gear in 1995.

+ Features 100+ levels and the M.C. Kids (1992, NES) inspired gravitational elements open up the stages for exploration.

+ Like Turrican (1990, C64), there's a mountain of collectables to find if you want to see everything the game has to offer.

- Tries to be both a slower Mario game and a fast-paced Sonic title, but the juxtaposition of styles doesn't mesh well.

- Repetitive level design is littered with unavoidable hazards and brutal enemy placement that relies on trial-and-error.

- Often forces you to jump around like an idiot in the hope of finding a hidden block to advance the path forward.

- Stiff aerial controls when jumping horizontally from a prone position, and oversensitive while dashing in mid-air.

- Weapons and attacks feel weak due to overbearing enemies, and the 22 symbol password system is convoluted.


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